﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AttackShape : MonoBehaviour {

    protected int m_counter = 1;
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
        if (m_counter ==0)
        {
            Destroy(gameObject);
        }
        m_counter -= 1;
	}
}
